48 cards found.

Lightning Diadem

Enchantment Aura   {5}{R} (6)

Enchant creature
When Lightning Diadem enters the battlefield, it deals 2 damage to any target.
Enchanted creature gets +2/+2.



Color Identity: R,Red
Printings:
Jumpstart (Common)

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Mardu Hateblade

Creature Human Warrior   1 / 1   {W} (1)

{B}: Mardu Hateblade gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
"There may be little honor in my tactics, but there is no honor in losing."



Color Identity: W,Black,White
Printings:
Khans of Tarkir (Common)

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Memory

Sorcery {4}{U}{U} (6)

Aftermath (Cast this spell only from your graveyard. Then exile it.)
Each player shuffles their hand and graveyard into their library, then draws seven cards.



Color Identity: U,Blue
The other side is:

Printings:
Mystery Booster (Rare)

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Mindswipe

Instant {X}{U}{R} (2)

Counter target spell unless its controller pays {X}. Mindswipe deals X damage to that spell's controller.
"The past and the unwritten are frozen. To understand their meaning requires heat."
—Arel the Whisperer



Color Identity: R,U,Blue,Red
Printings:
Khans of Tarkir (Rare)

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Mirror Mockery

Enchantment Aura   {1}{U} (2)

Enchant creature
Whenever enchanted creature attacks, you may create a token that's a copy of that creature. Exile that token at end of combat.
Who you are constantly runs toward who you will be.



Color Identity: U,Blue
Printings:
Dragons of Tarkir (Rare)

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Monastery Loremaster

Creature Djinn Wizard   3 / 2   {3}{U} (4)

Megamorph {5}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
When Monastery Loremaster is turned face up, return target noncreature, nonland card from your graveyard to your hand.



Color Identity: U,Blue
Printings:
Mystery Booster (Common)

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Mystic of the Hidden Way

Creature Human Monk   3 / 2   {4}{U} (5)

Mystic of the Hidden Way can't be blocked.
Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)



Color Identity: U,Blue

Naban, Dean of Iteration

Legendary Creature Human Wizard   2 / 1   {1}{U} (2)

If a Wizard entering the battlefield under your control causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
"Perfect. Now do it again."



Color Identity: U,Blue

Ninth Bridge Patrol

Creature Dwarf Soldier   1 / 1   {1}{W} (2)

Whenever another creature you control leaves the battlefield, put a +1/+1 counter on Ninth Bridge Patrol.



Color Identity: W,White
Printings:
Mystery Booster (Common)

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Perilous Predicament

Instant {4}{B} (5)

Each opponent sacrifices an artifact creature and a nonartifact creature.
Comrades in life. Comrades in death.



Color Identity: B,Black
Printings:
Aether Revolt (Uncommon)

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Protection of the Hekma

Enchantment {4}{W} (5)

If a source an opponent controls would deal damage to you, prevent 1 of that damage.



Color Identity: W,White
Printings:
Amonkhet Remastered (Uncommon)

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Quicksmith Spy

Creature Human Artificer   2 / 3   {3}{U} (4)

When Quicksmith Spy enters the battlefield, target artifact you control gains "{t}: Draw a card" for as long as you control Quicksmith Spy.
"Let's just broaden its surveillance lens."



Color Identity: U,Blue
Printings:
Aether Revolt (Rare)

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Shaman of the Great Hunt

Creature Orc Shaman   4 / 2   {3}{R} (4)

Haste
Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on it.
Ferocious — {2}{G/U}{G/U}: Draw a card for each creature you control with power 4 or greater.



Color Identity: R,Green,Blue,Red
Printings:
Fate Reforged (Mythic)

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Sidar Kondo of Jamuraa

Legendary Creature Human Knight   2 / 5   {2}{G}{W} (4)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Creatures your opponents control without flying or reach can't block creatures with power 2 or less.
Partner (You can have two commanders if both have partner.)



Color Identity: G,W,Green,White

Snapcaster Mage

Creature Human Wizard   2 / 1   {1}{U} (2)

Flash
When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)



Color Identity: U,Blue

Spectra Ward

Enchantment Aura   {3}{W}{W} (5)

Enchant creature
Enchanted creature gets +2/+2 and has protection from all colors. This effect doesn't remove Auras. (It can't be blocked, targeted, or dealt damage by anything that's white, blue, black, red, or green.)



Color Identity: W,White
Printings:
Magic 2015 (Rare)

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Sphinx's Disciple

Creature Human Wizard   2 / 2   {3}{U}{U} (5)

Flying
Inspired — Whenever Sphinx's Disciple becomes untapped, draw a card.
Few dare to brave the Dakra Isles. Those who return are forever changed.



Color Identity: U,Blue
Printings:
Born of the Gods (Common)

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Stolen by the Fae

Sorcery {X}{U}{U} (0)

Return target creature with converted mana cost X to its owner's hand. You create X 1/1 blue Faerie creature tokens with flying.



Color Identity: U,Blue
Printings:
Throne of Eldraine (Rare)
Throne of Eldraine (Rare)

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Stonewise Fortifier

Creature Human Wizard   2 / 2   {1}{W} (2)

{4}{W}: Prevent all damage that would be dealt to Stonewise Fortifier by target creature this turn.
Ephara taught some mortals to feel every vein in marble as though it flows with their own blood.



Color Identity: W,White
Printings:
Journey into Nyx (Common)

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Tempest Caller

Creature Merfolk Wizard   2 / 3   {2}{U}{U} (4)

When Tempest Caller enters the battlefield, tap all creatures target opponent controls.
"I am the storm."



Color Identity: U,Blue
Printings:
Ixalan (Uncommon)

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No results found.
Bummer

48 cards found.